Fallout 3: Repairing
From Play It Hardcore
Self-Repair
To repair any item yourself, all you need are two of the same item. During a repair, you sacrifice one item to fix another. Given that the most common weapons you'll be using (for much of the game) will drop often from opponents, a high Repair skill is a great way not only to keep your own equipment in good shape, but consolidate loot as well. Why bother lugging around 6 suits of Raider armor which will sell for 15 caps each when you can Repair a single suit with the other 5 and sell it for 100? This also comes in handy just in terms of hauling loot. Usually when you are fighting in an area, most of the people you are fighting will be using similar armor and often similar weapons as well. More often than not the weapons/armor will already be in poor condition as well. So, you could end up with 7 suits of Raider armor, all between 10-20% condition. That's an awful lot of weight for very little value returned. Repair makes looting practical by allowing you to consolidate those 7 suits into 1 or 2.
- A general rule of thumb is to not let any weapon or armor dip below 25%
Notes about rare items
Some weapons and armor are much rarer than others. This includes weapons like the Sniper Rifle and the Scoped .44 Magnum. They are both incredibly useful, but since they are so rare it's hard to find spares with which to repair your primary item.
In these scenarios, my advice is to always use a vendor to repair them first, including your spares, before using the repair skill. This way you'll achieve the maximum condition with the least amount of items. It'll cost you cash, but realistically it's the only way to keep certain items (like the Sniper Rifle) above 54% condition consistently.
Vendors
| Name | Location | Repair Skill | Maximum Repair |
|---|---|---|---|
| Moira | Megaton | 24 | 54% |
| ?? | ?? | ?? | ?? |
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